I had a problem with the breaking of objects with the voronoi shatter where the pieces would shatter correctly but the origanal object remained. Trouble shooting the problem was difficult due to the lack of relvent froums and resources.
I managed to work out that the copies were extra groups made with the shatter sop. Houdini wouldn't allow me break the groups without deleting the object so I spent some time trying to work around it. I couldn't change the group but i was able to add a group mask to filter the groups in the physics solver and remove the copy. With this I can complete the model and be in control in the breaking of the object.
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