Turning objects into particles so far only works on full objects. A shattered object can be disintergrated as well but complications arise when the object is put in the physics engine.
Showing posts with label Model. Show all posts
Showing posts with label Model. Show all posts
Wednesday, October 12, 2011
Physics and particles
Turning objects into particles so far only works on full objects. A shattered object can be disintergrated as well but complications arise when the object is put in the physics engine.
Tuesday, October 4, 2011
Object to Dust
Going off what Doug suggested I started looking at particles to create a more procedural deconstruction of the object. Disintegration of the object didn't take too long to create and managed to get simple objects breaking into dust reasonably quickly. I may not have a full object with disintegration ready for the progress report document but with this I can show where Iam heading towards.
Sunday, October 2, 2011
Controlled Model Shatter
I finished my silo model and tried to create a controlled shatter effect. Still somewhat in the testing phase the edges are not as refined as I'd like. To get to this level of control and detail took some time seperating objects and re-fractructing. Getting it perfect will take some time but is very possible.
The image shows the selected breaks ones falling to the ground. I havent added the other parts of the model to the solver but that should be easy.
Friday, September 30, 2011
Breaking Problem Solved
I had a problem with the breaking of objects with the voronoi shatter where the pieces would shatter correctly but the origanal object remained. Trouble shooting the problem was difficult due to the lack of relvent froums and resources.
I managed to work out that the copies were extra groups made with the shatter sop. Houdini wouldn't allow me break the groups without deleting the object so I spent some time trying to work around it. I couldn't change the group but i was able to add a group mask to filter the groups in the physics solver and remove the copy. With this I can complete the model and be in control in the breaking of the object.
Adding Rigid Bodies to shatter
Wednesday, September 28, 2011
Voronoi Shatter
Here is a working shatter on an object in houdini. Somehow there is a duplicate object which becomes visable after the break. I am working on a seperate file for the detailed mesh which will have a detailed break. This file will be used for working out the way I can break the object and how they can be connected with other objects.
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