This is probably the highest level of complexity and quality I can get a single asset too without overloading my physical memory. The buffer on the physics combined with the partcles uses alot of the computer's memory. To get this 9 sec footage I had to use up 3 gigs of ram.
Getting the assets to this stage took alot of debugging. The physics and particles clash when combined, and the DOP network(physics-solver)creates issue with the materials associated with objects. Having particles drop off shattered objects crash houdini when the object also has disintergrating particles.
