Showing posts with label July. Show all posts
Showing posts with label July. Show all posts

Tuesday, September 20, 2011

July 30

In this essay i plan to redefine emergence and entropy to show that they are part of the cycle of all thing in existence. I will argue that evolution and the systems of the life are the function of emergence, the building up of rules and complex systems over time to create form and life. Entropy is the dissolution of these systems and rules due to the impossibilty of perfect sustainability.

Entropy is a broad topic if you consider all the scientific information regarding its properties, plus the application of the term to information and cosmology. Early in my Essay I will have to define what is intended when entropy is discussed in order to clarify what ideas I'm talking about. I plan to stay away from the scientific definition of entropy and focus entropy as a concept in life and death, and the cycle of things in existence.

July 28 (2)

Im okay with my alotment into the game design method group. Im not entirely certain about using game design for my project however, only because Im unsure about my ability and skill to create a unique and functional game. I have only worked in creating simple games in flash and have not done anything technically unique. I have worked in a group for a unique game but the technical aspects were given to someone else.

FIRE ALARM JUST WENT OFF. edit later

July 28

Entropy

The sub-topic that I am focusing on, branching off emergence, is entropy. I consider entropy to be the end or opposite to emergence. Emergence is the build up of life and rules of existence over time, wheras entropy is the degredation of those things, a divergence. This divergence breaks apart the things created through emergence, and spreads those parts. This is evident in nature and in history, with many precedents in literutre and science. Entropy means the inevitable death of all things, the anti-emergence or divergence. In life there is a rate of loss in things that builds up over time. It’s this rate of loss that will eventually lead to a point that no life can survive. Negative entropy is considered to be the place where life develops.



In Science: A measure of energy that is not available to work in the transfer of heat in objects. The variables that contribute to this rate of loss are based on factors of temperature, composition, pressure. This means in heat changes there is a rate of loss in energy due to the impossibility of a 100% eficient heat transfer. It is also a level of randomness in a thermal dynamic system.

Cosmology theory: A hypothetical tendency for the universe to attain a uniform temperature also known as heat death. It is considered as the end of the universe and could possibly come from the loss of energy that occurs in thermal dynamics. With an overtime loss of energy there is no energy left for heat transfer and the universe becomes a unform temperture of absolute zero. It could also come from the overall spacing of the universe after the expansion of the universe reaches the point where its parts are too far apart to get heat and attain uniform temperature.



Data: loss of informational data in a transmitted signal or message.

Information can be lost in translation when transfered different forms as evident in snow crash with the changes in commnication. Information in the digital age can last longer now but, information requires an observer to survive. There can be many forms of degredation overtime for information depending on varying factors. Information overload can also create a loss of information or an bundance of irrelevent information that make revelent information harder to observe.



Loss of potency through repetition (photocopies), thw law of diminishing returns.

July 18 Post

EMERGENT AESTHETICS

Emergence and post production(or game)



The options for the topic of the Project can be linked together through a recurring theme. Looking over them I found an undercurrent of thought, where each topic challenges the concept of what it is to be human and whether the human experience has any true value. Some ideas illustrate that human responses to the world are inherently empty of anything deeper than the natural responses gain through years and years of emergent programming.



I know some things regarding the topics, which could lead to many possibilities. I found that can be linked together. Below is what I know or think about the topics without researching them.



1.1. Emergence: the accumulation of form through a set of rules which add up to create complex systems. With this concept it can be argued that all life stems from some form of emergence, created by the system of rules that have been developing with the planet and the universe. What this means is that life and all things that are held as meaningful to life, is actually the recognition of overall forms created by rule sets. The most conspicuous of forms is the product of more complex systems and rules.


If all things in life can be traced back to a set of rules that make it up, it is therefore emergence and has no design or intended meaning to its form. Without design, the form is incidental suggesting that the meaning that we put into what we perceive is false.



1.2. Conspicuous Consumption: The consumption and use of material goods by individuals to produce a sense of status for others to perceive.


The human identity and individuality of thought is said to be key to the true meaning of being human and a sentient being. A society however that encourages using goods to create identity undermines this individuality. The current market place for goods heavily encourages the use of goods to create identity as a tool for selling goods. This in turn creates a proxy identity for the individual without any real substance or accuracy. The mechanism of trade is possibly taking away the identity of the human race with a prescribed identity that holds no true value.



Using material goods to produce an identity can be traced back to primal instincts, further illustrating the idea that life stems from emergence. The fact that the individuality of people is challenged by baser instinct to create status and money suggests that the human race is gravitating towards a comfortable future over one with meaning.



1.3. Neuro Magic: This topic is all about perception much like the other topics. This however deals with the perception inside the mind. Neuro Magic is basically sensory phenomena which typical not easily explained away through common knowledge. The term magic suggest that there is hidden mystique to the origins of the phenomena but like magic it can be also explained by an examination of the rules the make up the perception. Neuro magic is illusory emergence, as it also is made up of a set of rule that create an experience.






I think that emergence can be linked to the other two topics and is therefore the most adaptable.

Emergence isn’t just for forms created in nature it’s also a common theme that unites all things in life that we perceive. I believe it goes beyond forms and can connect to all forms of perception and other parts of human behaviour.



I would define emergence as: A set of rules which create a perception of form or an idea of form.



I need to refine the definition of emergence as the project progresses to coherently express the connectivity amongst these topics.



My production method for this topic would have to be post production or computer game design. Post Production seems to be the most likely at this point of the project but I don’t want to rule the others out yet until I either know more about the topic or production possibilities.